Star Wars has these cool periods where this lore was built up, having all these potential groups fighting each other and I guess my goal really is to re-experience that border gore in space, which Empire at War and Sins have the potential for on the sci-fi side which few other games reach. I’ve always been interested in history, so games like Total War and Europa Universalis were always cool to me. After that, I’ll take all the feedback there and make a list of about two dozen broad bullet points to focus on and a few things to specifically avoid until the future, leaving as much wiggle room for the specifics as possible depending on which content grabs people’s attention. We’ve learned the value of iterative release cycles over the years rather than trying to throw everything together at once, so each release we’ll now get as many of the team together in a call as we can, I’ll start by laying out some high-level areas we may want to focus on, and then get everyone’s opinions on what they want to see get more focus in a given release, and we’ll plan broadly what’s in scope or what may have to wait. The spreadsheets have all the information on all ships, planets, and maps for the mod, as well as a bunch of content we may never get to, but which we’ve got a reasonable and consistent plan for if we do (thanks to some borderline obsessive stat work by Nolan, Jorritkarwehr, and evilbobthebob in particular). We have GitHub projects tracking each mod, each faction, issues for the status of each unit.
7 SINS MODDING PROFESSIONAL
There are better professional org tools out there, like mudstack, for example, but the emphasis really has to be on accessibility since we’re hobbyists with no budget and I don’t want to have the onboarding process be too difficult. Most communication is done through Discord (used to be Skype and MSN before that, since we’re getting old), with direct project organization and documentation through Github and a bunch of spreadsheets. Honestly, sometimes I’m surprised how well everything works with such a large team, especially with how ad hoc it has to be. There are a few other members of the team whose backgrounds go out to a few other games like Starcraft, or Galactic Battlegrounds though. Usually, my ability to directly help other projects stays to a model or texture here or there since most of my modding time goes towards Empire at War Expanded.
7 SINS MODDING MODS
Originally it was gonna be set in our own universe that we did some initial design work for, but we had all these assets we’d made for Thrawn’s Revenge, and as a bunch of the devs was playing Sins we kept thinking “wouldn’t it be cool if this were a huge triangle instead?” so we ended up back where we started with Star Wars.īeyond that, I’ve contributed to a few other Empire at War and Sins mods over the years, a little for some mods for games like Freespace, and played around with some Stellaris stuff for personal use.
7 SINS MODDING MOD
Over that time we also made a Star Wars mod for Sins of a Solar Empire called Ascendancy, which we started in 2014 and gets updated a bit more sporadically because of some less-than-fun tools, even if I love the game. The initial releases especially weren’t great, but they were fun to make, and eventually, because of improved skills, better software, and more help in the last few years we’ve been able to go from Thrawn’s Revenge being one project back to covering all the original content we wanted to and then some, under the name Empire at War Expanded.
We got back down to only Thrawn’s Revenge by 2010 as we realized how much we’d bitten off and as most of us on the team were finishing High School, we thought we’d just get a release of that out and then stop (then we never stopped). We quickly ramped up to four projects covering different eras of Star Wars, having no idea what we were doing. When they didn’t I started my own mod, Thrawn’s Revenge, hoping to expand that content myself. I had no idea how game development or mod development worked at the time, so I assumed when the game launched, so would all these huge mods adding all this content. When I started modding, it was just making a few changes to the Star Wars: Empire at War demo in 2006 before the game properly launched.